![]() Fish hiding spots, tank filtration power, passive/dominant and/or shoal livestock nuances are also factored in. The game divides fish and tank ecosystem requirements into a select, logical number of categories, where specific setups and other tank mates will determine if it a viable configuration. While Megaquarium doesn’t require extensive knowledge of fish, if you’re truly new to this world it may still be a lot to take in. It also allows a closer inspection – once everything in place, the game unpaused – to assess what is/n’t working within a particular setup. There is no penalty for redoing entire tank setups, also the game can be time paused to correct problems, stress free. Thus, Megaquarium falls on the easier side of this genre, inasmuch as the learning curve a more reasonable one. But to punish beginner players trying to decipher build mechanisms and opportunity paths seems masochistic. Personally, I see this nuance valuable at advanced levels alone, where all aspects of core gameplay are second hand. I suppose those with a passion for the strategy-builder genre will see this as a good thing, where trial and error – and accompanying growing pains – is part of the experience. ![]() Other strategy-builder games operate under an ‘undo or bust’ premise, where one plus turn‘s goof up decision can spoil the entire landscape, indefinitely. Perhaps the most welcome aspect of Megaquarium is the ease of moving items around and/or selling them back. From tank placement, selection of livestock and decorations, assignment of filters, heaters and feeding stations, hiring of staff…all are at your disposal. The premise behind Megaquarium is very straightforward: design, build and manage all aspects of an aquarium. Megaquarium is – by far – the most accessible of the strategy-builder genre I’ve encountered, with a barrier of entry challenging but rarely frustrating. If you’re a person with both: a) a passing fancy in theme park build games and b) affinity for fishy friends, then you’re in luck.
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